Resistant materials

Design Technology – Resistant Materials at Key Stage 3

In year 7 and year 8 pupils will complete two or three projects each school year. These projects are linked along with food and textiles to cover the national curriculum. All projects involve making a product and the technical knowledge that goes along with this, as well as that, each project will focus on designing and/or evaluating.

The projects in RM are:

Year 7

Baseline test – which covers:

  • Applying knowledge and understanding of materials and techniques
  • Plan, organise and make.
  • Reflecting on their designing

Animal themed jigsaw, focusing in hand skills and finish.

Pop art inspired picture frame focusing on hand skills, working to a theme and creating a range of quality models.

Year 8

Headphone wrap, focusing on CAD, the laser cutter and 2D design.

Ro-Block, focusing on more complex hand and machine tools as well as a quality paint finish.

Graphics based project, focusing on drawing and rendering skills as well a presentation.

GCSE in 3D Design


Three-dimensional Design is an interesting and exciting course, concerned with the designing, prototyping, modelling or making of functional and aesthetic consumer products, interiors and architecture. Students should engage with appropriate processes, materials and construction techniques, using maquettes, models and working drawings to help take their initial ideas through to realisation.

Students will also understand that Three-dimensional Design practitioners may work within a small team environment or work as freelance practitioners. They may be responsible for a particular aspect of the Design or Production process or for the entire design cycle. They will need good communication skills in order to liaise with clients and to promote themselves as three-dimensional designers.

3D design requires students to demonstrate the knowledge and understanding listed below through practical application of skills to realise personal intentions relevant to 3D design.

Students will be required to know and understand:

  • How sources inspire the development of ideas, drawing on
  • The work and approaches of artists, craftspeople or designers from contemporary and/or historical contexts, periods, societies and cultures
  • Contemporary and/or historical environments, situations or issues
  • The ways in which meanings, ideas and intentions can be communicated through visual and tactile language, using formal elements, including: colour, line, form, tone, texture
  • The characteristics, properties and effects of using different media, materials, techniques and processes, and the ways in which they can be used in relation to students’ own creative intentions and chosen area(s) of study
  • The different purposes, intentions and functions of art, craft and design in a variety of contexts and as appropriate to students’ own work.

Why study this subject?

Study this subject if you are interested in any/all of the below:

  • Design evolution – why do products change over time?
  • Green products and design for sustainability.
  • Exploring ideas, making prototype models and how to create a design portfolio.
  • Refining skills and making a final product and its packaging, using ICT in Design, CAD/CAM and digital photography.
  • How to make a product that you have designed, meeting a user need including packaging and customer care instructions and labelling so that it would be suitable for sale.


Students will be required to demonstrate the ability to:

  • Develop their ideas through investigations informed by selecting and critically analysing sources
  • Apply an understanding of relevant practices in the creative and cultural industries to their work
  • Refine their ideas as work progresses through experimenting with media, materials, techniques and processes
  • Record their ideas, observations, insights and independent judgements, visually and through written annotation, using appropriate specialist vocabulary, as work progresses
  • Use visual language critically as appropriate to their own creative intentions and chosen area(s) of study through effective and safe use of: media, materials, techniques, processes, technologies.
  • Use drawing skills for different needs and purposes, appropriate to the context
  • Realise personal intentions through the sustained application of the creative process. the use of formal elements and visual communication through a variety of approaches
  • The use of observational skill to record from sources and communicate ideas characteristics of materials such as resistance, malleability, recyclability and sustainability
  • The elements of three-dimensional design such as light, space, form, scale and proportion
  • The effects and creative potential of combining and manipulating different two-dimensional and three-dimensional materials and media
  • The use of digital and/or non-digital applications.

Post-16 Progression

Three Dimensional Design is a popular and challenging A-Level course open to all who achieve a good grade in GCSE Product Design or 3D design. This A-Level supports applications to a number of degree courses at University, including Engineering, Design, Art, Architecture and many more.

How much homework will I have to do?

You will have to complete one piece of homework every week. However, you will also be expected to continually develop your understanding independently as well as using the independent learning opportunities available on SharePoint.

Where can I find out more about this qualification?

Speak with anyone in the Design Technology department. Alternatively you can look at the AQA website.

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  • SAM 6456
  • SAM 6512
  • SAM 6516
  • SAM 6526
  • SAM 6545
  • SAM 6551


    King Edward VI Academy Trust Birmingham is a charitable company limited by guarantee. Registered number 10654935. Registered office: Foundation Office, Edgbaston Park Road, Birmingham, B15 2UD. Academy tel: 0121 464 4428.

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